The game is not about leveling up the character as quickly as you can and speed running through all the content.Īs such, the pace of the game is designed to try and touch the player’s emotions by giving enough time and space and allow them to “take-in” the various atmosphere.
Traveling on foot is slowest but you can go where other forms of transportation cannot take you. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train.
Regardless of mission content, you are free to roam the world map. There are of course instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfill your missions. Many are just simple interactions that can be performed while remaining in world map travel view, such as clearing up a road block or re-fuelling your vehicle at an oil station. Some are forced but in most cases, you will have the option to engage or not. Little Devil Inside's world map gives us a first look at how travel works by skipping through a typical mission in the game, essentially creating a dynamic, miniature-like representation of the world with tilt-shift effect.ĭuring travel in world map travel view, you will come across and encounter various events.